Duncan Jones ’95 WoWs fans (again)

WOOSTER, Ohio 鈥 More than 100 million people have played the games that make up Blizzard Entertainment鈥檚 World of Warcraft universe since the first one was released in 1994. And based on the six-day worldwide box office of more than $300 million 鈥 including an eye-popping $173 million in China alone 鈥 a good portion of them rushed out to see the long-awaited big-screen adaptation directed by Duncan Jones 鈥95 as soon as it hit theatres.
The epic fantasy took three and a half years and $160 million to produce, a far cry from Jones鈥 first feature film, the critically acclaimed independent production聽Moon, as well as his sophomore effort,聽.
As a longtime Warcraft player himself 鈥 going back to his days as a philosophy major at Wooster 鈥 Jones had a very clear vision of the world he wanted to bring to life on screen. 鈥淎fter聽The Fellowship of the Ring,鈥 he told TechCrunch, 鈥渢he films that followed it, instead of having their own unique aesthetic, they all wanted to be聽Lord of the Rings聽as opposed to learning from聽Lord of the Rings. I wanted to break with the genre a bit, give the palette a little bit more vibrancy and saturation.鈥
While the critics have not been kind, moviegoers have given Warcraft a 4.1 out of 5 positive rating on Rotten Tomatoes, and 7.7 out of 10 on IMDb.
奥颈迟丑听Warcraft, Jones set out to tell a story that would resonate with moviegoers who know nothing of the game, while faithfully bringing to life the world that longtime players know so well.
鈥淭here are huge numbers of people who have played聽Warcraft聽in the past and play Warcraft聽today,鈥 he said. 鈥淚 feel confident that if they go see the movie, they鈥檒l feel like they鈥檙e visiting a place that they know well. To people who know nothing about Warcraft, it鈥檚 an opportunity to see something that you haven鈥檛 seen since the first聽Fellowship of the Ring.鈥
Posted in News on June 20, 2016.